Documentation + User Guide
Final Version vs. Concept Version:
The final version of Chaos Attack is not as similar to the original concept as I had hoped mainly due to poor time management. I could not easily get the character to shoot without using the mouse so I could not have the auto shooter half idle game I was hoping for. The change in background was just far easier to find a sewer that was of a darker tone rather than finding some dark dungeon. I also opted for a mage in place of a knight as the auto shooting I had in mind at the time it made more sense thematically for it to be a mage.
Asset List:
Menu Music: made by my friend masn and I
Soundtrack for game: Dark Ambience Loop - Iwan Gabovitch; https://opengameart.org/content/dark-ambience-loop
Tileset: Sewere Tileset - MrBeast; https://opengameart.org/content/sewer-tileset;
Enemy Sprites: Monster Sprites - Kemono; https://opengameart.org/content/monster-sprites;
Player Sprite: Mages Reword - Antum Deluge; https://opengameart.org/content/mages-rework
Font: Sewer Rat Font - Ominous Cat; https://www.dafont.com/sewer-rat.font
'Bullet Sprites': Pure Projectile - Magic Effect - Cethiel; https://opengameart.org/content/pure-projectile-magic-effect
Menu Background: Sewer Background - Unknown; https://wallpaperaccess.com/sewer
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